METALLICA

Metallica is an event to showcase your extraordinary robotic skills. It consist of following two events.

1. ARMAGEDDON

2. X-MILE


Prizes worth Rs. 17000/- and more !!!

JECRC Renaissance metallica logo

Metallica - ARMAGEDDON

There has been a natural calamity and many regions are badly affected. You are given the task to distribute relief material to the affected areas. Your task is to build a manually operated (wired or wireless control) robot to gather the relief material (of different shapes) from the storage points and distribute it to the affected region and be able to move easily over different types of terrains.

Rules and Regulations

Rounds

NOTE: We will not be disclosing the arena views now. The arena has no influence on design of the robot as the terrain will be ever changing. The basic types of terrain will be given though. But, the exact arena view will not be disclosed as we expect you to design a vehicle adaptable to variable terrains.

Round 1:

  • In this round, only one team will be playing at a time.
  • Here the player has to maneuver the robot through different terrains to gather the relief material and distribute it to the affected regions.
  • The relief material are regular table tennis balls of different color and cubes of side length ranging from 20 to 40mm at maximum.
  • The team would gain points by successfully collecting the relief material and depositing it in the adequate regions.
  • The points are different for different types of relief material .Table tennis ball : +5, cube : +6
  • Each team will be given 3 minutes 29 seconds to complete their task and the teams will be shortlisted according to the points scored.
  • The top shortlisted teams will then proceed to the next round.

Round 2:

  • In this round the arena will be modified and 2 teams will compete against each other.
  • Points will be scored same as that in the first round.
  • Individual matches will last for 3 minutes 19 seconds.
  • This round will be a knockout round only a few of the winning teams with the highest scores will proceed to the next round.

Round 3:

  • This would be the final round and 2 teams will compete against each other at a time.
  • The arena will be modified again and points will be scored at above.
  • Each match will last for 3 minutes 9 seconds.

ROBOT SPECIFICATIONS:

  1. The dimensions of the bot should not exceed 300 mm (length) x 200 mm (breadth) x 200 mm (height).
  2. A maximum of 24 volts DC supply can be used.
  3. There will be a provision of external AC power supply for the participants during the contest.
  4. The participants should bring their own battery charges and eliminators.
  5. There is a weight limit of 2.5 kgs for the robot.

ARENA:

Since specifications of arena have no influence on your robot's design we are not disclosing fine details of the arena.

The arena will consist of the following types of terrain:

  1. Slippery marble surface.
  2. Painted wooden surface.
  3. Platforms with Inclinations of 15 to 20 degrees.
  4. Marble/wooden surface covered with a thin film of sand.
  5. The relief material will be placed on a horizontal platform elevated from the rest of the arena with inclined sides such that the robot can climb over it.
  6. There will be some areas marked by reed color where the robot is not allowed to enter.

GENERAL RULES:

  • If the robot doesn’t work during the game, participant will be given 1 min extra time to repair his robot provided that he looses 10,20, points respectively in 1st and 2nd rounds. This chance will be given only once. Such an opportunity is not viable in 3rd round.
  • Touching or hitting the opponent’s robot in any way to damage it will lead to disqualification. Match referees decision is final and binding on participating teams, no arguments will be entertained.
  • The robot should not obstruct the path of opponent’s robot.
  • Each team can play with only one robot.
  • A player cannot play in two teams.
  • The controlling of the robot can be done by wire or wireless.
  • Apart from these if any problem arises, the player has to abide by the decision made by the coordinators.
  • A maximum of 3 participants are only allowed per team. Team members can be from different colleges as well.
  • After registering online, you will have to pay a registration fee of Rs.250/- via cash before the starting of the event, only, after which your registration is said to be complete.
  • Registration Fee - Rs. 250/- per team
  • Wire of length 2.5 meters can be used

Register

For Further Details Contact:

Shivam Agarwal
+91-9887435035

Hardik Sharma
+91-9461235836

metallica@renaissance08.com
You can also ask your queries at our forum.

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Metallica - X-MILE

The city of Venice has an extensive network of waterways and an equally large number of bridges. As the city engineer you are given the task of planning the city transportation network. And your first and foremost task is to count the number of bridges on the main waterways.

Task:

The task is to make an autonomous robot which can assist you in identifying and counting the bridges on waterway representing a black path. An autonomous machine is required to detect total number of bridges present on the waterway in minimum time. Bridge symbolizes white strip on the black waterway. The waterway may have random number of bridges on it. The machine should be able to display total number of bridges by glowing respective number of LEDs by the end of its run. Maximum number of bridges waterway may have will be eight.

Sample Waterway:

Sample Waterway

Waterway Specifications:

  • The waterway will be a 25 cm wide black path.
  • Waterway will be made on white painted wooden surface.
  • The floor of the maze will be constructed from plywood and will be painted White (non glossy paint). Waterway will be painted black (non glossy paint).
  • Waterway will have curves but not more than 90 degrees.
  • Bridges are white strips perpendicular to both sides of path.
  • Bridges can be 2cm to 4 cm wide.

Machine Specifications:

  • The machine must be subject to the following constraints:
    • Should fit within a cube of side 20cm
    • Maximum Weight= no constraint
  • The use of Lego kits in making the machine is not allowed.
  • Machine should be autonomous; it should not communicate in any form with any entity outside itself, and must contain the power sources within itself.
  • Machine should not harm the maze in any case.
  • No external power supply is allowed. The maximum DC voltage allowed in 18V.

Team Specifications:

A team may consist of a maximum of 3 members. Students from different educational institutes admitted in undergraduate program can form a team.

Competition Rules:

  • Contest will be of two rounds. In the first round each machine will be given 3 minutes to traverse through the waterway and count number of bridges. Two trials of 3 minute each will be given to each team and their best run will be considered for the next round. Best four teams will be selected for second round.
  • Every time the machine crosses the start line, a new run begins. The run will be deemed to end either when the machine displays an end run Red LED, or the time expires (whichever occurs first).
  • The run in which the machine scores maximum points is considered to be the best run.
  • If in a trial, machine enters into white area completely for first time then referee will place it on waterway exactly where it was but 5 points will be deducted. If it happens second time in a single trial then machine will have to take second trial but then no points will be deducted.
  • Number of bridges can be displayed by using either respective number of LEDs or can be shown in binary format by minimum three LEDs.
    • Off LED = 0
    • On LED = 1
    • e.g. - If total number of bridges is 5 then state of LEDs will be 101.
  • Number of bridges will be different for each team but will be same in both trials for a team.
  • At start of run all LEDs should be off on which number of bridges is to be displayed.
  • At start of run all LEDs should be off on which number of bridges is to be displayed.
  • Do not make any assumptions about the amount of sunlight, incandescent light, or fluorescent light that may be present at the contest site.
  • Note that there will be 10 cm high white painted wooden wall at the end of waterway, machine should stop before the wall, and if machine strikes the wall 5 points will be deducted.
  • The run timer will start when front edge of the machine crosses the start line.
  • The judges reserve the right to ask the operator for an explanation of the machine. The judges also reserve the right to stop a run, declare disqualification, or give instructions as appropriate (e.g., if the structure of the maze is jeopardized by continuing operation of the machine).
  • Contestants are allowed to replace batteries between runs. This will be considered as a timeout for that particular run.
  • Contestants are not allowed to reprogram their machines during a single trial but it can be reprogrammed for second trial.

Point System:

Total Points = 2 x (180 - time taken in seconds) - deductions if any

General Rules:

  • Any team that is not ready at the time specified will be scratched from the competition automatically.
  • The machine will be checked for its safety before the race and will be discarded if found unsafe for other participants and spectators
  • Judges decision shall be treated as final and binding on all.
  • The organizers reserve the rights to change any or all of the above rules as they deem fit.
  • Change in rules, if any will be highlighted on the website and notified to the registered participants.
  • Registration Fee - Rs. 250/- per team

Register

For Further Details Contact:

Shivam Agarwal
+91-9887435035

Chandra Prakash Sharma
+91-9414285855

metallica@renaissance08.com
You can also ask your queries at our forum.

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